*talks in rat*
A racing/platform Sonic fan game which takes inspiration from Sonic R, Trackmania and Mario Kart, currently in development.
At first, this prototype was just me trying to see what it would be like if Sonic played like a car when he runs fast.
There can only be 20 concurrent players on the server.
Controls are better with a Xbox controller. (I have a hard time making the controls easy for keyboard/mouse, sorry for the incovenience)
|Move (normal mode)||Arrows||Left joystick|
|Reset position (both modes)||R||B|
|Jump (both modes)||Space||A|
|Jump attack (both modes)||Space (hold)||A (hold)|
|Aim (jump attack mode)||Arrows||Left joystick|
|Attack (jump attack mode)||Space (release)||A (release)|
|Accelerate (triggers run mode)||Z||RT|
|Drift (run mode)||Shift||LT|
|Turn (run mode)||Arrows||Left joystick|
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Its a nice game but their is still some room for camera movements :)
The walking directions are relative to the world not the character/camera
Are you still working on this?
Please tell me you're still working on this.
good game buddy!
I am speed.
this game is flawless although when you start a race the walking controls become inverted
The walking controls are reversed.
I know gamepads work great, but I think it would be better if the keyboard/mouse controls were up to that standard, too, as it would improve the accessibility factor.
BTW, I noticed two strange things when trying to play with keyboard/mouse...
- The game could only handle two inputs at a time. This made it harder for me to get a handle on the controls.
- I found a glitch where, after a certain point, the arrow key inputs would become inverted. I'm not sure what caused it, but when it happened, the game became unplayable for me and I had to stop.
Overall, though, I'd say it looks to be a very promising rethinking of Sonic's controls. It just needs a little bit of touching up, that's all.
this is how sonic should play in 3d
Now that I have played around enough
/ Features: -
- Using the drift on a boost pad allow you to displace your movement direction
(to see yourself go onto a boost pad while holding drift and left or right)
- The springs are are actually the only real bug I could find
1st - tapping on the first couple frames of being launched by a (grounded) spring will cancel you Y velocity
2nd - tapping on the first couple frames/landing frame when being launched at a wall will cancel your run(you will just stand on the wall for a moment and then fall down)
(To see for yourself
for the 1st: on the first grounded spring just mash left or right it should happen
4-6 out 10
for the 2nd: on any spring that launches you at a wall press left or right on the first frames of launch or landing (you will simply stand in place on the wall and then fall).
EDIT: 3rd the second to last springs (a pair of two springs with a row of spikes in bettwen) is weird, sometimes it will stop you and othertimes it will work just fine.
I discovered this game 4 days ago and have been addicted to it ever since I’ve managed to get 59:408 but holy shit was I blown away by your time before I got this score I was questioning if sub 1:00 was even possible and you absolutely crushed it. Any tips?
UNTIL RE-EDITED Current Best: 00:55:904(Should you not want me to have this video up just send me reply and I will do so as soon as I see it)
I got 1:06
I finally got Sub 1 min thanks to a new strat I discovered that potentially save up to min. 5 seconds (if executed perfectly) compared to my other strat.
(the strat is drifting in the middle column of the 3x3 booster pads while holding right, it will cause you to slide of the left side of the track and you will fall near the spring leading to the final section the final section,
it is somewhat consistent once you get the hang of how drifting interacts with the boost pads)
EDITEDITEDIT: New Best :00:57:518
got reached that min 5 seconds time safe
EDITEDITEDITEDITEDIT: near perfect run 00:55:904
P.S pls don't make the checkpoints mandatory to traverse trough
having the complete freedom to reach the goal however wanted is so cool
i am certain I can't consistently hit that sub 1:04 even online, i can't even consistently get it offline.
GREAT WORK BTW
Holy crap dude good job
My main tip is to keep airtime as low as possible and make as little use of the homing attack as possible, in the section where I use the boost pads to basicly skip a section it is quite hard to get consistent result(you can make it to the springs in one leap in the optimum case) i actually just lucked out on being able to quickly land on the platform and reach the springs, so it is just trial and error for that.
But in the end you just have to pray that the springs in the last section don‘t mess you up by canceling all of your momentum.(i mean the set of two with the row of spikes in between before the video cut).
I wish you good luck with trying to beat my time and fun with the game.
Yo this is so fun!! Me and my friends played for like 2 hours tryin to get the best time ( 1.22)
Anyone Wanna Race?
i love i
Great game to play with a controller, can't wait to see what's coming in the future. More tracks hopefully? And I think a split screen local multiplayer would be nice, so you can race friends. Although, there's a bug where after you've gone into run mode and you go back into normal mode, the forward and backward movement controls are inverted. Also, keep the dynamic camera, but it would be awesome if the right joystick could move the camera around, so its easier and faster to see where you are. Sorry for the long comment, just got a lot of ideas. awesome work!
I couldn't play it because it wouldn't load :( But sounds cool nonetheless
Oh sorry to ear that, maybe try with Mozilla Firefox, I heard it works better. Otherwise you can still download the windows .exe :)
Nice improvement! I like the new map!
Like the graphics, no visible bugs, however the controls are rather tricky. Normal mode's dynamic camera leaves me all turned around and makes it hard to go to specific places. Run mode is very hard to steer and the track design certainly doesn't accommodate that.
Good! The graphics look decent, it runs well, and the controls feel good. If the walking could be faster, it would be preferred. The track design if you choose to turn this into a full game maybe could be different. Possibly wider with walls on the side, multiple characters and visual feedback for your actions
Thank you for your feedbacks. I'm still experimenting with the character movements and level design for now, so I take notes of everything you say in order to improve it.
From the video, it certainly looks good! Definitely trying this one out!